June 25, 2003
I've been playing the video game
Primal on a PlayStation 2 over at a friend's
house recently.
Never having been a huge video
game buff (I've only played
Unreal Tournament,
Luigi's Mansion, and
The Seventh Guest
extensively), I was surprised and delighted to
see how far games and game graphics have come in recent
years. And not just in reference to the fancy
animation - but also to the content. Primal really
is an interactive mini-movie, with cool characters,
entertaining puzzles, and unexpected plot twists.
And unlike Unreal Tournament, Primal is more than
just an exercise in unloading your various high-powered
weapons at your unfortunate oppenents
(and having the dubious pleasure of seeing them
splatter on the floor in a spray of blood and guts)
- Primal appeals more to the aestetic eye and
the keen wit of the player. Granted, there is
combat (you have to fight all kinds of monsters
as you try and solve a single huge problem in
each of the four game worlds) and it can be a bit
bloody at times, but compared to most FPS (First-Person-Shooter)
games, it is mild.
The real reason I got hooked on Primal though
(and am now itching to get my own PlayStation) is the
simple fact that it's not just a game, but a
delicious escape into a realm, where none of
your real-world worries matter. The game is so
stimulating and so involved, that putting the
joystick down and turning off the PlayStation
makes you feel like a traitor to the quest
you were just on for the past hours (ok - many, many
hours).
True - the puzzles are a bit too easy,
and the combat is less than challenging.
But who really cares about all that, when
you have such cool locations to explore and
the movie-interludes are so entertaining.
In the end, it's all about the eye candy.

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